My Lighting work for The Crystal Core: U.S. History. This is one of four educational game courses developed by BitLoft. As the only lighting artist on the project, I got to determine the look and execution of lighting throughout the game's 50 levels.
I used Funly's Sky Studio plugin to create all the skyboxes. Scene lighting was baked using Unity 2018's Progressive Lightmapper. I also created a variety of environmental vfx.