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Lighting - TCC: Biology

A summary of my lighting work for The Crystal Core: Biology. This is one of four educational game courses developed by BitLoft. As the only lighting artist on the project, I had nearly complete discretion as to the look and execution of lighting throughout the game's 35 levels.
Scene lighting was baked using Unity 2018's Progressive Lightmapper. Funly's Sky Studio plugin was used to make all skyboxes. I also created a variety of environmental vfx.
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The Biology environments were a particular challenge as there are 7 different Biomes, each with their own assets and texture sets. I created a morning, day, dusk, and nighttime skybox / lighting scenario for each biome. My goal was to provide visual variety for the player, so that even when they visited a biome they had seen before, the time of day change could provide a fresh mood.