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Gare d'Argenteuil

Modeled for the educational art history game, ARTé Paris. Modeled in Houdini 16 (our labs primary 3D software).
ARTé was made to run as a 3D game on WebGL, so our team looked to PS1 era games for inspiration in using pre-rendered backgrounds. So, poly count wasn't a huge concern.

ARTé Paris is the property of Triseum, the Bryan, Texas based game studio.
Original concept by Shutong Liu.

Procedurally placed shingles

Procedurally placed shingles

ARTé Paris uses pre-rendered backgrounds in engine, allowing for assets with more dense geometry

ARTé Paris uses pre-rendered backgrounds in engine, allowing for assets with more dense geometry

Concept by Shutong Liu

Concept by Shutong Liu