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Moulin Rouge

Modeled and textured for the educational art history game, ARTé Paris. Modeled in Houdini 16 (our lab's primary 3D software) and textured using a mix of Substance Painter and Photoshop. ARTé was made to run as a 3D game on WebGL, so our team looked to PS1 era games for inspiration in using pre-rendered backgrounds.

ARTé Paris is the property of Triseum, the Bryan, Texas based game studio.
Background painted by Amelia Herman https://ameliaherman.artstation.com/
Original concept by Brieyh'leai Simmons https://brieyhleai.myportfolio.com/

ARTé Paris uses pre-rendered backgrounds in engine, allowing for assets with more dense geometry

ARTé Paris uses pre-rendered backgrounds in engine, allowing for assets with more dense geometry

Concept by Brieyh'leai Simmons

Concept by Brieyh'leai Simmons